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What is a Cloud Plugin?

What is a Cloud Plugin?

A cloud plugin expands the function of the cloud and can add new mechanisms.

Where can I get a cloud plugin from?

Cloud Plugins can be downloaded from our Plugin Center at https://plugins.cavecloud.net/. All you have to do is log in with your account, choose a plugin and click on "Download".

There you get a Cloud Command with which you can easily download and activate the plugin.

Can I make a cloud plugin myself?

Yes, and it's very simple. Plugins are programmed in Java.

Create a new Java project in your pre-built IDE and add the Cloud.jar as library. Now you can access all functions of the CloudAPI.

You can find all further information here: CloudAPI

Plugin States

A plugin uploaded to our Plugin Center is assigned a status. Here is a list of all.

StateDeveloped byCheckedAutomatically activated
If enabled
Automatic updates
If enabled
Sicherheitsgarantie

Official
CaveCloudYes
Developed by CaveCloud
YesYes100%

Verified
UserYes
Checked by CaveCloud
YesYes90%

Not verified
UserNoNo
You have to activate it.
No
You have to activate it.
0%

Development States

StatusBeschreibungSichtbar im Plugin Center

Waiting for review
Once your plugin has been uploaded, this status will be set. We will check your plugin and group it manually.No

In review
As soon as we check your plugin, this status will be set.No

Rejected
If we have something wrong with your plugin, it gets this status.
Tip: You will of course get a detailed description of what the problem was.
No

Verified
As soon as we have checked your plugin and have nothing wrong with it, it gets this status. Your plugin is now visible to everyone in the Plugin Center.Yes

Not listed
This plugin can only be downloaded by people who have the link for it.No, only direct links

Private
Only you can download the plugin with your account.No

CloudAPI

Examples

Demo Cloud Plugin on GitHub: https://bitbucket.cavefire.net/projects/CC2/repos/cavecloud-demo-plugin/browse

CloudAPI JavaDocs

Look at our JavaDocs here: CloudAPI JavaDocs

SpigotAPI


Examples

Demo SpigotAPI Plugin: https://bitbucket.cavefire.net/projects/CC2/repos/cavecloud-addon/browse

Set Server Data

Tip: Use this, to set the Sign Data. More Information: Change text on Server Signs

Server self = SpigotApi.getSelfServer();
self.getServerData()
    .setPlayers(Bukkit.getOnlinePlayers().size())
    .setGameState(SpigotApi.getGamestate(this.gamestate))
    .setMaxplayers(this.maxPlayers)
   .setMotd(motd);

SpigotApi.updateSelfServerData();

Send custom data to the cloud

If you want to send data to the cloud, you can use this code. For the cloud to do something, you need to develop a plugin for the cloud that has a registered listener.

PacketDataConstructor packetDataConstructor = new PacketDataConstructor();
packetDataConstructor.add("key", "value");

OutgoingDataPacket outgoingDataPacket = new OutgoingDataPacket(packetDataConstructor);
SpigotApi.sendMessageToCloud(outgoingDataPacket);

Events

All these events are registered as normal events (like the PlayerJoinEvent) in your spigot plugin.

To receive messages from your cloud plugin, you need to register a listener with the following event:

CloudMessageReciveEvent

To see when a server's data has changed, you can use this event:

ServerDataChangeEvent

To see when a server is offline, you can use this event:

ServerRemoveEvent

JavaDocs

Here you find the JavaDocs: SpigotAPI JavaDocs

BungeeAPI

Set fallback / default server

ServerInfo serverInfo;
BungeeCordApi.setFallbackServer(serverInfo);

Send user-defined data to cloud

If you want to send data to the cloud, you can use this code. For the cloud to do something, you need to develop a plugin for the cloud that has a registered listener.

PacketDataConstructor packetDataConstructor = new PacketDataConstructor();
packetDataConstructor.add("key", "value");

OutgoingDataPacket outgoingDataPacket = new OutgoingDataPacket(packetDataConstructor);
SpigotApi.sendMessageToCloud(outgoingDataPacket);

Events

All these events are registered as normal events (like the PlayerJoinEvent) in your spigot plugin.

To receive messages from your cloud plugin, you must register a listener with the following event:

BungeecordMessageReciveEvent

To see when a server's data was changed, you can use this event:

ServerAddEvent

To see when a server is offline, you can use this event:

ServerRemoveEvent

JavaDocs

Here you find the JavaDocs: BungeeAPI JavaDocs